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So that if a player scores four "sixes" they will be "6 up"; while if they then score just two "twos" they will then be only "4 up".
Similarly, if a player starts with two "twos" they will be "2 down". Some players count a Yahtzee as being a valid Full House. However the official rule is that a Full House is "three of one number and two of another".
If a category is chosen but the dice do not match the requirements of the category the player scores 0 in that category. Some combinations offer the player a choice as to which category to score them under; e.
The Chance category is often used for a turn that will not score well in any other category. A Yahtzee occurs when all five dice are the same. If a player throws a Yahtzee but the Yahtzee category has already been used, special rules apply.
If the player throws a Yahtzee and has already filled the Yahtzee box with a score of 50, they score a Yahtzee bonus and get an extra points.
However, if they throw a Yahtzee and have filled the Yahtzee category with a score of 0, they do not get a Yahtzee bonus.
In either case they then select a category, as usual. Scoring is the same as normal except that, if the Upper Section box corresponding to the Yahtzee has been used, the Full House, Small Straight and Large Straight categories can be used to score 25, 30 or 40 respectively even though the dice do not meet the normal requirement for those categories.
In this case the Yahtzee is said to act as a "Joker". There are two alternative versions of the Joker rule used. In the official rules  the player must act in the following way.
In the simpler, alternative version of the Joker rule   the player retains the free choice as to which category to use, but the Yahtzee can only be used as a Joker if the corresponding Upper Section box has been used.
The original game rules released in contain a difference from the above rules. The booklet stated that additional Yahtzees must be used as Jokers in the Lower Section and did not allow for their use in the Upper Section.
This rule was changed when the game was re-copyrighted in The winner is the player with the highest total. The rules do not specify what happens in the event of a tie.
It is important to understand the probability of completing a Yahtzee. This depends on whether a particular Yahtzee is required or any Yahtzee.
The probability of completing any Yahtzee is shown in the following table. The strategy is to keep any Yahtzee, four-of-a-kind, three-of-a-kind or pair that is thrown and re-roll the others.
With two pairs, either can be chosen. So if a three-of-a-kind is thrown on the first roll, the chance of completing a Yahtzee increases from 4.
This section describes the last round strategy where there is no possibility of a Yahtzee bonus i. These are the simplest situations to analyse, although even at this late stage the strategy may vary depending on the game situation.
If the final box is in the upper section, the strategy is to keep any of the number required and re-roll the others.
The distribution is as follows:. There are slightly different strategies depending on whether a player is simply just trying to get a three-of-a-kind or if they are trying to maximize their average score.
Different strategies will also be required should a specific target be needed to achieve. The strategy to maximize the chance of getting a three-of-a-kind involves keeping any three-of-a-kind that is rolled.
If a three-of-a-kind is rolled then after the first throw the player should keep any other 5s and 6s, while after the second throw the player should keep any other 4s, 5s, and 6s.
An example is with the player keeps and throws the other 2. If a three-of-a-kind is not rolled the player should keep any pair that is rolled and re-roll the other dice, with two pairs the player should keep the higher pair, and with no pair the player should keep the highest die.
Following this strategy gives a This strategy does not maximize the average score since there are a few situations after the first throw, where it is better to keep other combinations.
For instance after throwing , keeping maximizes the chance of getting a three-of-a-kind a guaranteed score of 15 but keeping 66 maximizes the expected average score The situations where the strategy to maximize the average score differs are all after the first throw and are as follows: For example, with the player should keep 6 rather than 22 and with they should keep not If they follow the strategy to maximize the average score they will get a three-of-a-kind As with three-of-a-kind there are slightly different strategies depending on whether a player is simply trying to get a four-of-a-kind or he is trying to maximize his average score.
Different strategies will also be required should he need to achieve a specific target. The strategy to maximize his chance of getting a four-of-a-kind involves keeping any four-of-a-kind that he has.
If he has a four-of-a-kind then after the first throw he will keep the other if it is a 5 and 6, while after the second throw he will keep it if it is a 4, 5 or 6.
So that with he keeps and will throw the 3. If he does not have a four-of-a-kind, the player should keep any three-of-a-kind or pair that he has and re-roll the other dice.
With two pairs he will keep the higher pair. With no pair he will keep the highest die. Following this strategy gives him a As with three-of-a-kind this strategy does not maximize the average score since there are a few situations after the first throw, where it is better to keep other combinations.
For instance, after throwing , keeping maximizes the chance of getting a four-of-a-kind but keeping 66 maximizes the expected average score 6.
Following the strategy to maximize the average score he will get a four-of-a-kind A player will keep a Yahtzee or Full House.
A Yahtzee will score 25 under the Joker rule, even though it is not strictly a full house. He will keep any four-of-a-kind, three-of-a-kind or pairs that are thrown and re-roll the others.
With two pairs he will keep both. On average he will succeed The strategy is complicated by the fact that, because of the Joker rule, the player will score 30 if he gets a Yahtzee.
Clearly he keeps any Small Straight or Yahtzee that he throws. After the first throw he will keep a run of 3 or 3 out of 4 e. Otherwise, he will keep a 3 or 4 or both and a 2 or 5 if he also has a 3 or 4 e.
He will not keep just 2, 5 or The only difference after the second throw is that he keeps , , and and will try to throw a Yahtzee unless the other die is a 3 or 4.
Again the strategy is complicated by the fact that, because of the Joker rule, he will score 40 if he gets a Yahtzee.
Clearly he will keep any Large Straight or Yahtzee that he throws. The best strategy is also to keep a four-of-a-kind and try to throw a Yahtzee, even after the first throw.
The player should not keep a three-of-a-kind. Keep a small straight or 4 out of 5 e. Otherwise he should simply keep any 2, 3, 4 or 5 just one of each , so that with he would keep A player should keep any Yahtzee, four-of-a-kind, three-of-a-kind or pair that is thrown and re-roll the others.
On average he will succeed 4. To get the maximum average score the strategy is straightforward. After the first throw the player will keep any 5s and 6s.
After the second throw he will keep any 4s, 5s, and 6s. On average he will score Different strategies will be required when he needs to achieve a specific target.
The strategy for maximizing the expected score has been determined. It is important to note that the "Optimal" strategy simply maximises the average score.
It does not maximise the chances of winning a game. There are two main reasons for this. Firstly, the Optimal strategy takes no account of any opponents.
In normal gameplay a player will adjust their strategy depending on the scores of the other player or players. Secondly, the Optimal strategy tends to give undue importance to Yahtzee bonuses.
It is rare for a player without a Yahtzee bonus to beat a player with one. So, in normal gameplay, a players' strategy is not significantly influenced by the value given for a Yahtzee bonus.
For generations, the dice results are recorded on the original Yahtzee block that is already become a legend. This diverse game brings life into any social circle.
Yahtzee is the classic dice entertaining for the whole family. Zu einer guten Spielidee gehört nicht nur die Idee, sondern auch eine schöne Ausstattung.
Und die ist genau das, was man bei unserem Classic-Line-Kniffel findet. A good game idea is not only the idea , but also a nice amenities. And that is exactly what is found in our Classic Line Yahtzee.
The classic with oversized dice , large Kniffelblock and leather cup. The is achieved by scoring five aces 5 , five twos 10 , five threes 15 , five fours 20 , five fives 25 , five sixes 30 , the Upper Section bonus 35 , five sixes scored as Three-of-a-kind 30 , five sixes scored as a Four-of-a-kind 30 , a Full House 25 , a Small Straight 30 , a Large Straight 40 , a Yahtzee 50 , and five sixes scored as Chance Get a better translation with human contributions.
Credits - Computer translations are provided by a combination of our statistical machine translator, Google , Microsoft , Systran and Worldlingo.
Help rating similar searches: Users are now asking for help: MyMemory in your language: English Yahtzee-like Dice Game.
German 4 Monate lang lebe ich in dem kleinen Dorf Tropang Sdock. English I am spending four months living here in athe little village of Tropang Sdock.
German Bei Kniffel wird die random-Funktion von Java verwendet, das ist korrekt. English Dude, that is the lamest excuse!
Geef ze de hand, praat met ze, hou ze vast en geef ze e e n knuffel. Shake their hand, talk to them, hold them and give them a hug.
Nietsvermoedende consumenten kunnen te goeder trouw e e n knuffel v o or hun kinderen kopen, zonder een flauw idee te hebben dat misschien een kat levend gevild is om voor d i e knuffel t e w orden gebruikt.
Unsuspecting consumers can buy toys for their children in good faith and without having the slightest idea that a cat may have been skinned alive in order to be used for that very toy.
Toen we afscheid namen gaf ik iedereen e e n knuffel. When we said goodbye, I gave everyone a hug. Breng de stempel met kin d e n knuffel o p e en vierkant stuk wit papier aan en kleur met stiften.
On a square of white paper, stamp the child and his teddy bear and colour them in with markers. Ku s o f knuffel d e p lataan op [ Ki ss or hug the p lane tree in [ Ze staan daarbij tot hun middel in het water, op een.
The trainer will tell all about the dolphin, who off course will thank the visitors for al their attention and petting with a big ki ss and a hug.
Roberto had told us a few days previously that what the children mainly needed was a little bit of. Deze met zorg bewer kt e ' knuffel ' t r ic ot is verkrijgbaar in babytruitjes, t-shirts met korte of lange mouwen, debardeurs en topjes met schouderbandjes.
Meticulously made, this soft knit is fashioned into bras, short and long sleeve T-shirts, vest tops and strap tops as well as briefs, boxers and even leggings to beat the winter chills.
Een aardvarken a l s knuffel i s m isschien een beetje ongewoon maar dit is [ An aardv ar k cuddle m ig ht be a bit unusual but this is a real sweetheart.
Haar gewijzigd be e r - knuffel - t e st aangetoond minimale zwakte in de subscapularis pees en ze had een negatief hoorn-blower-teken en de negatieve lag te testen.
Her modified bear-hug test demonstrated minimal weakness in the subscapularis tendon and she had a negative horn-blower's sign and negative lag test.